Computer Gaming

Test Drive Playstation Home Beta

Monday, November 24th, 2008

Playstation Home Logo

Well I don’t know if someone out at Sony was listening to my previous rant or not but this weekend I was lucky enough to get an invite to the closed Beta for Playstation Home. Having tooled around in it for about an hour I finally have an opinion on it.

Let me make one thing clear. This software does not break any new territory. It basically is Second Life for the PS3. However, it does have fairly extensive features like Second Life does. The problem is because they are in beta stage, you can’t really use those features. For example, when you start off you create an avatar and are given a home. The home is plainly decorated but the view is incredible. When you go to the mall to buy new furniture, the store is empty. The feature to customize is there but does not exist yet.

You also have the ability to create spaces which they call “clubs”. Create to your heart’s content but it may be gone after Beta stage and the EULA gives Sony the right to take your club, name, and design to make on it’s own after full launch. Hard work and popularity could lead to poaching but the same is true of Little Big Planet.

One place where they have spent time and works well is the Bowling Alley. In here you can play games and demo mini versions of titles in the store like Echochrome. Do well enough and you can win new outfits. The pool games are addicting but I do have one minor issue here. As in real life, if the bowling alleys are full, you can’t play. I would have liked this to be more virtual so lanes expand as the need rises. If the 4 lanes have 2 people on each then a 5th lane should appear for the people waiting.

Socially, it’s a replica of Second Life right down to the huge billboard ads for Sony products. It’s ingenious and I will definitely be spending more time there as it expands. But in the end it is just a big marketing tool to get people to connect and sell banner ads. Until I can create something and own it I will probably be spending more time in Rock Band or on Little Big Planet.

Reblog this post [with Zemanta]

Playstation® Home closed Pay Beta

Thursday, October 30th, 2008
PLaystation Home Logo

Subscribers to the Playstation newsletters got the following e-mail this morning from our friends at Sony.

As an update to the PLAYSTATION(R)3 News email sent on Friday, October 24th, the special invitation to PlayStation(R)Home’s closed beta is available only to Qore annual subscribers who purchased subscriptions by 10/29. Qore Episode 06 purchasers will not be eligible for the special PlayStation(R)Home beta invitation at this time. We apologize for the miscommunication.

Lets read between the lines here. In order to get the “closed” beta code you have to Purchase a subscription to Qore. That’s not a closed beta, it’s a pay-to-play beta. I am not opposed to it but Sony should label this properly. Also, when was the last time you paid to be part of a Beta program?

Reblog this post [with Zemanta]

Two Months Back Into Mac

Monday, October 13th, 2008
Photo Provided by http://flickr.com/photos/wicho/

Photo Provided by Wicho via Flickr

Well it has been a couple of months now since I have switched from using a PC Notebook to a 17″ Mac Book Pro and things are still going well. As I mentioned before I used to be a die hard Mac fanatic about 10 years ago but switched to PCs due to the lack of decent software on the Macs at the time. My recent switch back had to do with my desire to pick the right tool for the new media and technology development I currently do. As promised, here are my top of the head observations over the past two months.

  • When I bought the Mac I knew I was going to be running certain PC software and games. I started to go down the path of using Parallels but found that transferring my XP license off my existing notebook would basically make it impossible for me to sell it as a low end PC. After a month I broke down and bought CrossOver instead. CrossOver is the OSX port of WINE which does not require that you have a full version of XP/Vista to run your software. You will need a Mac with an Intel chip to run the software properly. All of my PC games run flawlessly under it and most of my PC software runs as well. Unless you absolutely need XP on your machine for some obscure reason like your network doesn’t play well with Macs, I would opt for CrossOver first for any windows software emulation.
  • I am just amazed by how much free software is out there to help make a transition between PC and Mac easy. I did break down and buy some tools I use all the time like the Adobe Suites. However, things like NeoOffice, FireFox, AppFresh, QuickSilver, and TweetDeck have become invaluable tools. Even the free Apple software like Safari, Mail, and GarageBand have revolutionized how I use the notebook.
  • One thing I forgot about Macs and missed was that things just work. I plug a microphone in, it recognizes it and records from it. I plug a camera in, it finds it and lets me control it from the software. I want to record a video, iSight comes on with the mic and just records without a loss. On the PC side you can make things work but it takes time and is never 100%.
  • My co-workers often complained about how they HAD to be PC based for all of the development they do. After a bit of searching I found that the Mac could do all of the things my PC could do for development and more. It was just a matter of taking the time to seek out a solution for a specific problem. For example, I thought I would be totally at a loss for remote desktop connections to PCs until I found that Microsoft wrote a RDC client for OSX. It’s not widely publicized but if you look for it, you can find it. Major problem solved.
  • Web development is like night and day. On the PC I got into the habit of developing code and pushing it to a testing server. On the Mac, everything was not only included but pre-installed. Apache, PHP, Virtual Hosting. All on my box and ready to roll. The only thing I needed to add was MySQL and that was very easy. Granted I will need to break some old development habits but given the fact I can now test and code anywhere without having to be dependant on a connection is just amazing.
  • Slowly over this time I have noticed something very significant for me. I haven’t turned on my notebook in the past 2 months at all except to transfer a file or two. I am significantly using my desktop PC less and less. The Mac has actually help me do things like rebuild my 9000 song music collection, clean out software I don’t use, and make it easier for me to backup my work and life.

Do I regret the purchase? Absolutely not! Apple has come a long way to address software, hardware, and just confidence concerns. Under Steve Jobs this company has finally moved forward enough to really be the company they always should have been. I understand why so many people are converting now. This is one seriously sexy and powerful piece of kit. Apple also puts so much information online and makes it so easy to just find things like software and solutions that I can’t imagine going back to the “pay for everything” world of PCs. And it looks like things are only going to get better with the Apple announcements tomorrow.

I do need to break some old habits like calling it a Mac when I am talking about OSX. I also know I am grossly underusing the machine’s true power. But that will come with more time. I am just incredibly happy with this rather expensive purchase and can see getting a lot of use out of this machine for a very long time.

Reblog this post [with Zemanta]

Rock Band 2 on PS3 Complaint

Tuesday, September 16th, 2008
Rock BandImage via Wikipedia

Yea, the game isn’t even out on the PS3 yet and I already have a complaint about it. It think it is great that Harmonix and MTV Games is pushing the fact that Rock Band is backwards compatible and can have almost 500 playable songs from the minute you put the disk in. What is deplorable is the fact they forgot to mention you have to buy the Song Exporter from the Playstation store for $5 in order to do that. Massive FAIL!

I mean I have spent not a lot of money but at least an additional $100 over the course of the year for more songs. They could at least throw in the song exporter if I have bought 2 or more songs instead of trying to hit us up for an additional $5 of revenue for something I have already purchased. Not to mention, so where is the RUSH download of the Moving Pictures album we were promised 3 weeks ago?

UPDATE: Seems that Harmonix announced that the delayed RUSH album will be available this week (Sept 22nd) along with a bunch of other content. I will believe it when I see it.

Reblog this post [with Zemanta]

Rejoining the Cult of Mac

Monday, August 18th, 2008
Image representing Apple as depicted in CrunchBase

Many many moons ago when I was in college in high school I got my first exposure to Macintosh. Our school was lucky enough to get a grant from New York State and our school picked Apple as the provider of choice for all our computer labs. The Macintosh Classic confused me at first and the lab teacher thought I may break it for not being “trained” how to use it. A thought that amuses me to no end even to this day seeing how my school let me take a TRS-80 II home when i was in Junior High.

I won’t say that I fell in love with the Mac at that point because it wasn’t until my mom helped me buy a Classic II for college that I grew to just enjoy it. Easy to use, portable for moves, powerful, and connected with ease. My love grew with my understanding of the system so much that when I went to work for Computing Services at the university my areas of expertise for support were the CMS Based Mainframes and Macintosh systems. Many would say they are polar opposites in the computing work but I knew better than to classify any computing system to people.

Syracuse University Quad - Spring 2005As I left college my Macs came with me. Classic giving away to an LC II, LC II giving away to a Power Macintosh. Then something happened. I took a good long look at my Mac and came to a hard decision. While I still loved the system, I couldn’t find software for it. That’s not to say it wasn’t there but I hated the feeling that I couldn’t walk into the local computer store, pick up software, and just install it on my Mac. Remember, this is pre-1998. No Apple Store, no deal to put Mac products in CompUSA, no Steve Jobs. I wanted to game more and work more and the Mac was just not where it was at.

I made the shift, turned in my Apple stickers, got my tatoo removed and bought my first PC. It was fun, crazy, and a bit of a relief. I bought software galore. Fell in love with PC gaming (specifically Grim Fandango) and enjoyed being able to just pick up software and go. A couple of years later I built my first desktop PC and have upgraded it to the current machine I use. But something about Mac has always lingered for me.

That something is the hardware. It has always just worked. Plugin a camera, Mac recognizes it. No drivers, software, or fuss. Need to sample video? Plug and play without needing to do massive configuration. Wanna make a radio show? Plug in a mic and start recording. That is something the PC side of me has never been able to fully achieve. I have produced full radio shows on the PC but to get it to the point of quality production is always a pain. Then if I author a DVD, I have to reconfigure all my audio hardware to shift back to radio production. Not so on the Mac side.

Recently through the shifts that Jobs has implemented, the Mac has one again become the powerhouse of a machine it always should have been. Software is more prevalent and true windows/Mac OS compatibility has been achieved. While still pricey, the Mac is worth every dollar and has a high resale value even after five years. Cross machine folks like myself can choose where they want to be at any time (BSD, Mac, Windows, etc). Acceptance in the mainstream has also resurfaced and developers are adopting the open mentality that is driving Apple.

So last night I bit the $2K bullet and bought a MacBook Pro to rejoin the cult. The PC desktop isn’t going anywhere but the PC notebook and I will be parting ways. It won’t be a sad goodbye because all the PC goodness will be transfered to the Mac and will live on. This kind of full circle is good for me to reassess what places computers hold in my life. Maybe I will go back to serious video production. Maybe programming in open source realms will happen more. Maybe I will just pet the 17″ inch monitor and coo “pretty”.

In any case, it’s nice to feel like I am coming home to Mac and Apple. We both seem to have tread down the path of growing up into what we should have always been. Hopefully my old friend and I will meet and create some more while sharing the things we have learned along the way.

Reblog this post [with Zemanta]

PS3 Games Install Footprint

Monday, August 11th, 2008
A 60GB PlayStation 3 system with box and SIXAXIS.Image via Wikipedia

Recently I rented Soul Caliber IV from the local video store who has had the foresight to rent PS3 games and BlueRay disks for a while now. I did my normal happy dance for finding a same week title at the store and rushed home to give it a try. It loaded right up and I started playing but then it stopped and I got the black screen saying “A newer version of the software (version 1.04). Would you like to download it now?”

Normally I would just go ahead and download but since I was in the middle of a fight I opted not to and continued playing. Then that got me thinking about the install features of games all together. Developers, with the option to use a dedicated hard drive, can now put a significant portion of the game on disk for faster throughput. In the case of GT-Prologue the disk is nothing more than a delivery device for the game which is installed on your hard drive. This is all fine and good when you own a game. But what about if you rent?

Renting means temporary use of a game for a while then shipping the game disk back. In the past this left nothing more than a saved game file on your machine which you can easily delete. Now with updated content and games, you will have game data on your system which is not as easy to find and may not be as easy to get rid of. With saved games it is easy to remember where and what needs to be removed but game data is not something that a gamer thinks of when they are returning a disk. Not to mention, if you no longer play a game, you need to remember to delete the game data if you need precious hard drive space.

This may just be the growing pains of new gaming systems and I am definitely not advocating getting rid of these updates. Just remember that when you return a game to the store, you also need to purge the data from your system. Now if we could just get Madden NFL 09 to update the player stats in game as the football season progresses . . .

Zemanta Pixie

Would You Buy a Movie from Your Local PS3 store?

Saturday, July 26th, 2008

A 60GB version of the PlayStation 3.I don’t know when it happened but at some point in time I became addicted to buying Sony created home systems. It probably dates back to my PS1 and from there I just upgraded. Today I own a PS3 and a PSP as my primary gaming platforms and have been really enjoying them. Honestly, I have tended to use the PS3 a more of a media device than a gaming platform. This is due to the fact that I can connect it through a free media server to my complete movie and audio collection on my home server which has always been a goal of mine for the PS2.

So last week when Sony announced that you would be able to buy and rent movies through the Playstation Network I was estatic. Direct delivery of HD content to my box and it get charged to my credit card? Good bye trips to the video store. Then when it showed up just a couple of days after the announcement, I was ready to go.

Or so I thought I was. For some reason, I can’t get over this hurdle of actually purchasing or renting a movie. My reason for not purchasing is very clear. After I download a movie, I can only watch it on my PS3 or my PSP. You can’t burn it to DVD to watch anywhere and the prices are about equivalent to a DVD. So the lack of portability to any DVD capable player is keeping me away from that.

Rentals should be a no brainer. $2, get it in HD, 2 weeks to start watching it then 48 hours of viewing time. Ok, all fine and good but having the terms spelled out like makes me actually think about the terms of the rental. I start doing things like comparing it to Netflix which will let me keep a movie rental out as long as I want and won’t send me my next one until after I send the ones I have back. Or even my local video store where all rentals are $3 but you get to keep them for 10 days with as many re-watches as you like. Because of the built in accounts it seems to me that Sony could adopt the Netflix model and really give the XBox360 a run for it’s money.

Here is a couple of suggestions for Sony that they should be able to easily apply to the video store today to make it better and get people over the hump of purcasing.

1) Change your rental policies to match Netflix. You are going to be competing with them on the XBox360 so match their terms.

2) Allow me to burn a limited number of copies of a movie to DVD. I am not totally sure on the best way to accomplish this. Sony branded DVD burner for the PS3 perhaps? But allow me to burn at least 1 copy of a movie I purchase to DVD for archival purposes or to bring to a friend’s house so I physically own the movie instead of having it sit on a hard drive somewhere.

3) Give all current PS3 owners a free rental/purchase. Many of us have owned the system for a year and half going through some adoption pains. Say thank you by giving us a try at the video store before putting down duckets. You know once we see the process of how it works we will be hooked.

4) Offer up a trophy for purchases. The new trophy system doesn’t have to be limited to games. Give out one to your repeat buyers and offer levels of trophies. This way you can show off your best customers and offer them rewards based on their trophy levels.

Zemanta Pixie

The War of MMORPGS

Friday, October 19th, 2007

When Everquest was launched in 1999 I wonder if Sony really knew what they were unleashing on the world. Rater, did the world know that a new world was coming into existence for them. The PS2’s slogan is ‘Live in your world. Play in ours’ which really applies here. “Ever-crack” as it became known in the gaming communities was more than just a phenomena, it changed the way we look at online gaming and interaction. Weekly meet up a friends to take on a quest became the norm and long time role playing fans now had an online community to share experiences with. I admittedly never played Everquest because I could never get over the hurdle of buying a game then paying $20/month to continue to play it. However, the landscapes of MMORPGs has changed and this model is making some interesting turns.

WOWThe two leaders in this market are World of Warcraft and Guild Wars. WOW has recently passed the 9 million subscribers mark while Guild Wars has 4 million subscribers. Many people know about WOW due to their massive advertising campaigns but Guild Wars seems to be gaining in popularity primarily due to dissatisfaction by experienced players of WOW.

WOW has the traditional MMORPG model of $20 for the game and a monthly fee of $13-15 to access. Even if only half of the 9 million subscribers are active, that is a monthly revenue of $65 million to keep the game active. However, most of that money must be going into something other than graphics and game play. The story-lines and tie in with the Warcraft universe makes it incredibly accessible which is why it is incredibly popular. Also, knowing that 9 million people are on means that some of your friends must be playing so you have an instant community to help you through the learning curve. Where this differed from previous MMORPGs is the community is that quests and leveling were combined with interactive play and large groups. However, many long time players have felt the interface and challenges are too simple or easy in order to be accessible to that larger audience.

GWOn the other hand, you have Guild Wars. Their business model is drastically different and untested in the realm of MMORPG. Instead of a low software cost and monthly fee, they have a higher software cost, $50-80 depending on if you buy normal or collectors editions, and NO monthly fee. Once you pay for the game, you get to play the game for as long as you want. Another major difference is the quests are quite different and don’t require you to do repetitive tasks to reach a level to attempt them. The storyline allows a character to progress and level at the same time. Also, all playable characters are capped at level 20 so you don’t have to worry about leveling and can focus on the game.

Developers for both MMORPGs originated from the company Blizzard which is why some game facets are similar. However, they are worlds apart in design and challenges. WOW currently has a very rough character design and world modeler in place that makes it look like a Warcraft game. Only one world exist with one expansions of the land. Focus is on repetitive aspects like Player vs Player in the games to keep people coming back. Guild Wars, on the other hand, currently has 3 worlds which are each playable as stand alone games. One expansion also exists for the original game which ups the level of gameplay for Player vs Environment. The story lines of the 3 worlds and the expansion are completely interwoven and the challenges are tough while being attainable. Planning and good group development will help you in Guild Wars where just a large group may suffice in WOW.

Which one is better? Neither of them. They both have their strong points and really talk to two different markets. WOW is really building off of Everquest’s original success where Guild Wars is trying to develop a new model for what an MMORPG can be. Long time role players or those who have LARPed will probably find more in dept in Guild Wars because of their attention to detail in both the story lines and environments. Those people who are long time gamers will like WOW because most of their friends are probably there and the game is very accessible.

Personally, I just love the way Guild Wars looks and plays. It really does pull you in and envelop you in this whole world experience that keeps you wanting to see what is around the corner even if it isn’t a monster. The war of MMORPGs will rage on but there definitely is room for two winners.

Console Wars: So Who Won?

Wednesday, September 26th, 2007

About a year ago the whole of the US was tickled pink with the launch of two new console systems. Nintendo’s Wii and the Playstation 3 were launching mere weeks between each other. They would join the year old XBox 360 in the chase for control of the console gaming market for next-generation system. There are a lot of hype, a few muggings, and great expectations. Now that we are a year into the competition, how have things panned out?

Xbox 360Microsoft intended to get a head start on the competition by rushing the XBox 360 to market a full year before it’s competitors. While it did have some stumbles along the way, it did establish the foothold needed to grow. Being helped by it’s HDMI interface to HDTVs, it’s very strong online product called XBox LIVE, and a solid set of games it has established itself as a force to deal with. However it is also receiving criticism for not being backwards compatible with the original Xbox titles. New titles are their strong suit with a lot of the major game developers on board and producing a consistent string of hits.

PlayStation 3PS3 was poised to be the big winner this time around if it had built on it’s successes of the PS2 release. However, Sony did what Sony always does and gave consumers more than what they wanted. Their decision to include a Blu-Ray player was solid for their movies division but directly affected the price making the units cost $500 to $700 on initial launch. This put the unit out of reach of most of the gaming community. Adding in features like a media center, web browser, and direct connection to the PSP is very nice but ultimately doesn’t speak to the gaming system. Most hardcore gamers already have a media center of some sort so Sony didn’t need to give them another one.

Finally, the lack of titles at launch ultimately hurts this system. We will leave the issue of the price increase of the games from $40 to $60 per title aside and just look at the complete lack of games other than cross platform titles. No one is really taking advantage of this system from a game development perspective and the lack of units sold will still have people questioning if it is worth it. One thing the system gets right is interoperability with things other than games. Blu-Ray movies are gorgeous and this unit is the primary reason why Blu-Ray titles are selling better than other High Def formats. Downloads of previews, games and music from Sony’s website is flawless and welcomed. It’s functionality as a media center leaves much to be desired but if you own a PSP, then you world got a whole lot brighter with the ability to switch back and forth between portable gaming and console. In the end, this unit is really geared for movie buffs and Sony loyalist who will get the most out of it by staying withing Sony’s line of products.

WiiNintendo was the dark horse with the Wii when it launched. Many people scoffed when Nintendo announced the system and that they would not be selling it for a loss like Sony and Microsoft do. What happened was nothing less than a phenomenon. Wii redesigned the way we play games by getting us involved in the action instead of passively playing it. This made the system incredibly easy to set up, learn, and use. That’s what gaming is all about. Having fun and PLAYING a game. The Wii does this and does it well.

The system does lack in titles just like the PS3 but the titles that are out are so engaging that their replay value is incredibly high. This has kept the demands for the console so high that several merchants still have sold out stock of the Wii. As soon as a new shipment arrives, they are gone. What the Wii does is just tap into you ability to have fun playing a game. While the 360 and PS3 go for the more intelligent gamer, Nintendo is happy to produce good puzzles and fun games for groups to share. It works for them, they do it well, and the public is responding.

Next Gen WarsIf you look at the numbers, it is compelling. The folks at NextGen Wars are trying to keep track of the total number of units sold. They confirm what many suspected. XBox’s year lead and their solid online connection is keeping them in the lead at 11, 607,321 units sold so far. It’s the Wii that comes in next at 11,185,377. PS3 is lagging behind at 4,641,119. That breaks down to 42% XBox, 41% Wii, and 17% PS3.

As time goes on, the game titles will determine which console will be deemed the winner. Wii has a very strong hold on this but major releases like Rock Band and Guitar Hero III will surely give XBox and PS3 a boost. Sony has also gone into agreements with several MMORPs to bring a console version of their games to the PS3. Microsoft is strengthening their download service and LIVE game play for added features. While there is no clear winner yet, there are definitely some front runners.